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IFA 2010: Hands on: Samsung Galaxy i5510 review

September 5th, 2010 | Comments Off | Posted in General, Hot Stuff, Tech News, Technology

IFA 2010 threw up a few new exciting bits of kit, such as the Samsung Galaxy Tab, but it’s at the mid-range of the market that some interesting gadgets were to be found.

Samsung told TechRadar that it was planning a budget Android QWERTY-slider in 2010, and while it wouldn’t give the name, as coincidence would have it the Samsung Galaxy i5510 appeared on Vodafone Germany’s stand.

Samsung told us that the new Galaxy handset would be similar in spec to the Galaxy Apollo, a mid-range phone that debuted earlier this year, and the Galaxy i5510 certainly fits that bill.

Samsung galaxy i5510 review

It’s got a very basic-yet-sleek design, with a shiny plastic chassis and three simple buttons on the front, with the menu key doubling as a search button via a long press.

Samsung galaxy i5510 review

It fits nicely in the hand, with a roughly 3.2-inch screen (we didn’t have a tape measure in our gadget utility belt) and the LCD screen was bright and clear enough, although we reckon it’s only coming in at HVGA resolution at best.

Samsung galaxy i5510 review

The keyboard takes a lot of cues from the Samsung Genio Slide – another QWERTY from the Korean firm, but using its proprietary OS rather than Google’s Android.

Samsung galaxy i5510 review

The keys were well-spaced and easy to hit, with a lot of secondary functions all around – in particular we loved the ‘.com’ option above the full stop.

Samsung galaxy i5510 review

However, the keys are flush with the chassis, and can be a little hard to hit when your fingers are flying across the surface.

Samsung galaxy i5510 review

A 3.5mm headphone jack is included too (as you’d expect from a phone such as this these days) and is positioned nicely out of the way on the top right hand side of the phone.

Samsung galaxy i5510 review

The camera is quoted as being 5MP, but in our tests only showed up as 3MP resolution – we’re not sure if it’s an early software issue or an over-exaggeration from Vodafone, but either way, it doesn’t come with a flash.

Samsung galaxy i5510 review

The main winner here is Android 2.2 already on board though – Wi-Fi hotspot-enabled and a speedy UI help put this head and shoulders above the other budget Samsung phones.

Samsung galaxy i5510 review

Sadly, flash video wasn’t enabled on the device we were playing with – there wasn’t an option to turn it on in the settings, so we’re hoping that’s a pre-production or regional issue, as we’re expecting all Android phones going forward to pack Flash support.

Samsung galaxy i5510 review

The internet experience was solid though, with quick loading times and the text reflow option we’ve come to expect from Samsung’s Galaxy range. However, once you’ve pinch and zoomed in, you still need to double tap to activate the text resizing, which seems a little odd.

Samsung galaxy i5510 review

Samsung galaxy i5510 review

We’re hoping to see this slinky slider in the next month or two from Samsung, and with a recession-proof price to boot… if this comes in at under £300 SIM free then it will be an excellent budget option for the Android family.

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Review: PlayStation Move

September 5th, 2010 | Comments Off | Posted in General, Hot Stuff, Tech News, Technology

It’s surprising to think that the Wii has been on sale for nearly four years, and we’re only now seeing true competition from Nintendo’s rivals. Of course, considering the half-hearted motion controls of the Sixaxis, it’s probably wise for Sony to have been cooking PlayStation Move slowly since its introduction 15 months ago.

The PlayStation’s motion controller sticks much closer to the Wii’s mould than Microsoft’s Kinect, with E3’s Move tagline being “This changes everything”. Hyperbole aside, Sony is aiming to take the technological high road, as it does with all things PS3, and beat the Wii on precision and movement accuracy.

Playstation move

The technology used is actually pretty similar to Nintendo’s, but on steroids. While the Wii’s sensor bar sits by the TV and gives out infrared lights that a camera in the remote picks up for use of the pointer.

Move flips this around, with a camera next to the TV picking up the glowing ball on the end of the controller. The PS3 can then measure distance from the controller using the size of the ball as a reference.

Playstation move

The Move controller also has all the movement sensing bells and whistles of the Wii remote and MotionPlus attachment, demonstrating that Sony’s thinking was obviously that they weren’t attempting to reinvent the wheel so much as make it a little rounder.

Playstation move

Move controllers are available alone for £35, or with the PlayStation Eye camera for £50. The Navigation controller (the equivalent to the Wii’s nunchuck) is £25, though we haven’t included it in our testing it here.

Playstation move

The most noticeable thing about Move’s primary controller is the glowing ball on top, unsurprisingly. When the controller is off, the orb is white and softly translucent, and looks remarkably like a ping-pong ball (it’s about the same size as one, too).

When the controller’s in full use, the ball lights up in a range of colours, so it can be tracked by the PlayStation Eye camera. While the ball might seem to be a weak point should the controller ever make contact with your wall/lamp/friend’s skull, it’s actually squishy, and just pops back into shape after an impact.

The rest of the controller has a more organic look than the Wii remote. It’s round, and becomes slightly thinner in the middle, presumably to be more ergonomic.

On the front, you have the four familiar PlayStation face buttons, though the fact that they’re arranged in a square, rather than a diamond, makes it a little hard to remember which one is where for a while.

Between those is the Move button, a thumb-sized new addition, clearly meant as Move’s version of the Wii remote’s big A button.

Beneath those is the PS button, which serves the same function is it does on the DualShock 3 or SixAxis controller of bringing up the XMB. It sits in a concave, which avoids accidental presses neatly.

The underside of the controller is mostly clear, but features a trigger, known as the T button. This is analogue – like R2/L2 on the DualShock 3 or the left and right triggers on the Xbox 360 controller – in contrast to the crisp, clicking B button on the Wii.

At the base of the move is a micro-USB port for charging, a slot for the provided wrist straps, and two mystery connectors that could be used for accessories in the future.

At first, the Move controller feels a little more comfortable than the Wii remote. It’s not that Nintendo’s controller was uncomfortable, but the roundness of Move does some way toward helping it sit neatly in the hand.

That said, we found that we started to feel the effects of prolonged use faster with Move, and we think it’s to do with the shape. The tapered middle means you’re often gripping harder than you would have to with the Wii’s controller, especially when playing something with hard swings, like Table Tennis on Sports Champions. Discomfort in the wrist crept in earlier than it did during an equivalent session of Wii Sports Resort.

Let’s be clear, though: We’re not saying Move is painful, uncomfortable, bad for you, or anything like that (assuming you have no joint problems to begin with). After all, we were playing for quite long periods during out review time, though not unusually long for a committed gamer.

We’re not even saying it’s definitely less comfortable than the Wii remote – as we said, it’s actually a bit nicer just to hold – but we do think that the shape isn’t ideal for long periods of the more wrist-bending games.

There are a few other things about the Move’s design that seem a little odd to us. Why add a new button with the Move logo (which is, let’s remember, just a squiggly line, and so doesn’t jump out at you on-screen), when Sony could have just used X or Circle?

Of course, the most contentious design decision will always be that orb. We don’t deny that accuracy that it brings (more on that later), but it really does look silly. We’re not going to make the laboured sex-toy joke, because all of your friends who see it will. Seriously, it’s not just a meme – it’s the first thing that people who’ve never even heard of Move say.

The light is also quite distracting. If you’re trying to do something else in the room while someone’s playing a game with two controllers, your eye is constantly drawn. The Wii remote was designed to be inconspicuous – the shape fits in with your TV remotes, and it almost disappears into your hand when you hold it.

That said, motion-controlled gaming always has and always will make you look a bit weird. It’s not like the wild flailing was dignified before the glowing ball was added, so maybe we should just be happy with the extra accuracy and possibilities it offers.

In the games Sony provided us to test with, we were able to get a feel for much of what’s possible with Move, but we also became aware that these tests are somewhat limited by the way the games are programmed.

This has always been one of the Wii’s biggest caveats, and the worry is always that games will use motion sensing in a way that really should have just been achieved with buttons.

With that in mind, we can safely say that we came away hugely impressed with what Move can do, but it still needs a careful, measured implementation.

The controller’s ball certainly seems to offer an accuracy of pointer movement that goes beyond what the Wii remote is capable of. The idea that it could be as accurate as a mouse is probably a bit ambitious, but it’s good enough that we could see it giving real-time strategy games, and a few other genres that do better on PCs, a new lease of life on consoles.

When you navigate the XMB with the Move controller, you point it at the screen, hold trigger, and then point it up, down, left or right to move in that direction in the menu. Interestingly, the ball stays dark during this time, so it seems to be using only the motion sensing capabilities, but it’s so fluid and accurate that you wouldn’t know the difference.

When the ball is being used as a pointer, we found that it often only operated in a very narrow field compared to the Wii, which isn’t necessarily a bad thing, but it makes navigating some menus a little more fiddly than we’re used to. On the other hand, it works perfectly at much further distances than the Wii remote is capable of.

There are several games where the orb needs to be visible to the camera, even when you’d think the control would be all motion-sensing based. With the Wii, you could walk into another room and bowl if you wanted, but that’s rarely the case here. In fact, leaving the camera’s field of view with the active controller seems to stop all functions from working – including the buttons.

While one of the criticisms of Kinect that going around is the space needed to use it, this is actually also an occasional problem for Move. //Sports Champions// demands that you stand eight feet (2.5 meters) away from your TV, and then it still expects you to be able to step backwards, and swing your arms all around.

For some people, this won’t be a problem, but in our case it meant shifting a sofa back a couple of feet every time we wanted to play (not to mention getting rid of the coffee table). Yes, we always needed to make some space when playing on the Wii, but nowhere near as much as this.

Of course, we’re just talking about living rooms here. These space restrictions will just about rule out Sports Champions for bedrooms.

Why is this an issue for Move when it isn’t for the Wii (some of the most energetic Wii games be played sitting on your sofa or standing up without too much of a penalty)? It’s the restriction of the ball and camera system. You need to be able to swing your arm well out occasionally, and still be on camera.

This restriction follows through into some of the multiplayer games. We only tried with two people, which was fine once we’d made enough space, but if you were playing four-player Volleyball, where everyone has to be on camera at once, it would be absolute carnage.

Annoyingly, Sport Champions wasn’t the only game that caused us a distance problem. Our sofa was too close to the TV for us to be able to play that game, but when we popped in Start the Party!, we were too far back!

Start the Party! uses the camera and Move controller for augmented reality (AR) WarioWare-esque party games, so each active player needs to be quite large in the screen. This distance inconsistency is another sacrifice for the accuracy on offer, but it’s simply a problem that the Wii doesn’t have.

The AR in Start the Party! is very impressive though (and it actually makes an occasional appearance in Sports Champions too). Giant foam hands stick like glue to the end of your controller, wobbling convincingly with the momentum of your swings. Tennis rackets twist in your hand, meaning that you have to careful to hit with the strings, and not the rim.

Win one round in particular and the controller becomes a pencil, enabling you to deface your opponent’s image – all with incredible accuracy, though the fact that you’re seeing yourself from the other way makes it a little confusing when you’re rotating things, or moving them to and from the camera.

Naturally, there’s a horror story too. Kung Fu Rider – a kind of Tony Hawk’s meets Pain, with a Crazy Taxi heart – is a classic early-Wii case of unnecessary waggle. Thrust the controller up to jump, but to accelerate you have to shake it up and down, resulting in numerous accidental jumps. And yet, when you actually want to jump, it’s frequently unresponsive.

It’s a perfect example that the Move technology can only be as good as the software harnessing it.

With Sports Champions sitting happily alongside Wii Sports Resort on our shelf, the obvious test for Move was to put it up against Nintendo’s offering. There are several like-for-like games here, so how do they compare?

Table Tennis

A tricky one. The Wii version offered a huge amount of control over the spin on your ball, but you still had control over your Mii’s movement, and the accuracy of your swing didn’t matter as long as the timing was right.

Move couldn’t be more different. By stepping left, right, forward and backward, your character will do the same, enabling you to get in close for smashes, or get back for a powerful top spin return.

You also need to think about the height of the ball, because it’s quite possible to just swing at air underneath it.

Playstation move

Serving on Sports Champions is a nightmare, though. Not a single one of the people we got to play it could get the hand of it.

Of course, adding elaborate physics to a sports game just means it can go wrong. Attempts to put slice on the ball can result in it pinging off at ridiculous angles for no discernible reason, probably in part due to the precision the game demands from you and Move. Precision that is there, but is hard to master.

Wii Sports Resort is the arcade version, wanting you to put crazy spin on the ball, but this Sports Champions is all simulation. If you want to put tonnes of side on, you’d better get some damn practice in.

Winner: Sports Champions

Disc Golf

There’s no proper golf on Sports Champtions, which is a bit of a shame (though perhaps not unexpected, with Tiger Woods 11 already out), we do have a good ol’ Frisbee to toss about.

There’s barely anything between these two, in terms of the control system. Sports Champions seems to be a tad more forgiving in that it’s slightly easier to through the disc straight in front of you, but both games have totally convincing curves and wind effects in flight.

Winner: Draw

Bowling/Bocce

Okay, so this isn’t exactly like for like in terms of the games, but the control scheme is the same for the pair, so it’s a good comparison.

In Sports Champions, how much momentum you get on the Bocce balls from a throw can occasionally be a bit inconsistent. Throw the pallino hard and low on the S-shaped course and occasionally only travels about 10 metres, while other times it rockets round the course, though you’re sure you threw it pretty much the same.

Playstation move

It’s also hard to really get the hang of left and right spin on the Move game, especially compared to Wii Sports Resort’s bowling. We’ve always found that the Wii bowling game betrays exactly the same slight left spin that we have in real life, and that adding a different spin is a just a matter of subtle wrist action.

Winner: Wii Sports Resort

Archery

To keep this fair, we compared the Wii remote-and-Nunchuck Archery game to using two motion controllers at once on Sports Champions.

The Wii version was always one of the most impressive MotionPlus demos, with every twitch and sag of the your arm translated to the screen. At first, Move really disappointed us. Control was laggy and accuracy was very tough.

However, it was then pointed out to us that, while we had made some effort to adopt a correct archery pose, we weren’t doing it properly. So we turned fully 90 degrees from the TV, outstretched our arm all the way and tried again.

Playstation move

Suddenly, movement was perfect. Going from target to target is smooth (though you get more of an aiming aid from Sports Champions than from Resort), and using the second controller to bring arrows into the bow yourself gives you a great Robin Hood feeling.

The only thing we missed from the Wii version is a way to readjust where the centre of your aiming is (for example, you can aim slightly below the TV as your centre, so you’re arm doesn’t get in the way). This would be even more welcome on Move, due to the distraction of the glowing orb.

Yes, it’s less realistic, but real archers don’t have lights on their bows. However, this doesn’t take away from the accuracy of the controls.

Winner: Draw

Swordplay/Gladiator Duel

The addition of shields in Gladiator Duel makes Sports Champions offering a little more elaborate than Resort’s, but it’s still swords.

Alas, the Swordplay game on the Wii was always a bit of a disappointment, because the actual hits tended to be restricted to vertical vs horizontal swipes and blocks. Despite the appearance of attacks at different angles, it pretty much boils down to those gestures, wasting the accuracy of MotionPlus.

Gladiator Duel makes good on these promises, especially with two controllers (for the sword and shield respectively). Attacks do more damage if you hit harder, but there’s still the classic situation where a casual swing suddenly deals a huge amount of damage and you’re not sure why.

Playstation move

To be honest, the swing strength detection is kind of inconsequential because everyone always swings hard anyway. The trick here is in careful use of your shield and timing and angle of attacks. In this, it’s hugely impressive, and Move’s accuracy enables truly tactical bouts.

Winner: Sports Champions

Playstation move

The biggest takeaway from our time with Move is its incredible accuracy. Augmented reality instruments move perfectly with the controller, Frisbees fly with the gentle curve you give them and you can select things with superb precision.

As we said, the controller is comfortable, but not for really long sessions of hard-swinging games. The glowing ball is undoubtedly ridiculous, but is the price you pay for accuracy. You’ll get used to having it there, even if anyone who sees it for the first time will raise an eyebrow.

Move has advantages and disadvantages over the Wii remote. The orb enables a higher level of accuracy than the Wii can manage even with MotionPlus, in some cases, but also seems to occasionally restrict Move.

Being able to operate only within strict confines of the camera is fine for one or two people, but when there are more of you, it’s handy not to have to worry about such things. We suspect future game programmers can avoid an over-reliance on the camera (and the plethora of motion sensors should be able to compensate for this).

Similarly, while the accurate detection of depth that Move has is fantastic for some games, the inconsistency of sitting four feet away for Start the Party! and standing eight feet away for Sports Champions is irritating.

In fact, our single biggest concern is the space required to really go at the games. It won’t be an issue for games like MAG and SOCOM, but it could be the difference between whether this or a Wii is more appropriate for your space.

Somewhere, in the gap between the Wii remote with MotionPlus and Move, is an ideal motion controller. But what we have is mightily impressive, even with its flaws. It’s not a revolution of motion control, but a refocus from being unassuming and family-friendly to being all about precision and adding options.

However, it’s not cheap. The starter pack containing one Move controller and the PlayStation Eye camera is £49.99. We think Sony would have been wise to include a game with that – Wii Play made buying a second controller far more palatable for millions of Wii owners.

At £35 each, the controllers alone aren’t that expensive, but they’re all /extra/ cost on top of what you’ve got already.

As a piece of technology, we heartily recommend Move to PlayStation 3 owners. The motion gaming bandwagon is growing and growing, and isn’t going to disappear any time soon. Move won’t be for everyone, if only because of its steep price as an optional extra, but those that do invest will find an excellent piece of gaming technology.

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Yahoo’s New Content Farm Has Extremely Strange Employee [Weirdos]

September 5th, 2010 | Comments Off | Posted in General, Hot Stuff, Tech News, Technology

Associated Content is the Yahoo-owned content farm which churns out highly search-optimized—but barely-readable—articles on such topics as ‘How to Find the Right Color Bathing Suit for Your Body Type!’ They have a strange, clown-obsessed employee! More »

Review: Norrkross Movie

September 5th, 2010 | Comments Off | Posted in General, Hot Stuff, Tech News, Technology

While iMovie gains significant features in every new release, there’s still a big leap from it to Final Cut Express, with regard to both accessibility and capability. Norrkross Movie is aiming to fill that space with some high-end options packed into an intuitive layout.

The important steps up from iMovie are the addition of persistent tracks in the timeline for layered editing and compositing, a much wider range of file import options, a larger choice of effects, and several options for keyframing and nodal compositing of video.

Options aplenty

The tracks all have an icon that shows how they interact with the others around them. It’s set to overlay by default, but you can add colour-adjusted transparency effects in a matter of seconds. The difference between most of them is subtle, but the sheer choice is impeccable.

A proper timeline means keyframing of effects can be introduced, and it works well here. It can either be added using just the canvas and timeline, or precisely controlled using the Filters Node View on the left.

Norrkross movie interface

Our issue with the tracks is that there’s no separation of the audio from the video. iMovie enables you to overlap the audio from one clip to another in the precision editor, but in Norrkross you’d be forced to use an overlay edit to hide the first clip from view, and reduce the volume of the second clip to 0. It’s clumsy in practice, and we’d prefer the chance to address editing the audio directly.

The inclusion of nodal compositing is very interesting indeed. Its only appearance in an Apple product is in Shake, part of Final Cut Studio, so we’re talking about a fairly professional feature. It effectively enables you to add multiple filters to a clip and then see and control the order they’re applied.

For example, if you wanted to remove a green screen background on a clip but also apply motion blur, you can use the nodes to ensure the Make Color Transparent clip is applied before Motion Blur. If it were the other way around, you’d be trying to remove green that blurs into your subject. It’s a subtle tool, but one that offers a lot of headroom once you gain confidence with it.

A huge advantage of Norrkross is its ability to handle just about any video format your Mac can play – we even managed to import WebM video without any problems. However, it can’t capture footage, only import files. Neither can it export to many formats, but it can do various video sizes in H.264.

The real problem with Norrkross is a lack of polish. There are typos in menus, and the Hide Toolbar option doesn’t change to Show Toolbar once you’ve hidden it. You can’t position the playhead and then drag to it a clip to trim, because the action moves the playhead.

There are also far too few keyboard shortcuts, and what is there is often convoluted.

Flies in the ointment

CPU usage can occasionally spike for no discernible reason, and the Media browser can only be viewed as a windowed overlay, but it would be best as a tab in the main program.

If you’re looking at upgrading from iLife ‘09, Norrkross offers strong features at an appealing price. If you’ve already got the latest iMovie, it’s a tougher choice.

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Apple’s iOS 4.1 actually usable on the iPhone 3G (video)

September 5th, 2010 | Comments Off | Posted in General, Hot Stuff, Tech News, Technology

iPhone 3GWe reported a few weeks ago that Steve Jobs said an upcoming update would resolve slowdown issues in iOS 4 for iPhone 3G users. We assumed he was referring to Apple’s upcoming iOS 4.1 update, and indeed it looks to speed up iPhone 3G performance, according to this video comparison from Lifehacker.

The video demonstrates both operating systems performing the same tasks — including general Maps, Photos, and Safari usage — on an iPhone 3G. iOS 4.1 seems faster overall, but the only major improvement is in the Maps application. Other tasks seem only marginally improved. Lifehacker adds that it’s still much slower than running iOS 4 on an iPhone 3G S or iPhone 4.

For iPhone 3G users who aren’t yet ready to upgrade and want the fastest experience possible, iOS 3 still seems to be the better option. If you’re a sucker for the new features in iOS 4 (which are limited to begin with on the iPhone 3G, since it lacks support for multitasking and wallpaper backgrounds) then iOS 4.1 is your ticket.

There will likely be further speed improvements down the line for the iPhone 3G, but since it’s now a discontinued model, I wouldn’t expect Apple to invest too much time in it. And given that it sports a much slower processor than more modern iPhones, there’s only so much Apple would be able to do to eke out more speed.

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